Monday 20 February 2023

Guide to Warhammer 40K Mechanicus glyphs

 

Guide to Warhammer 40K Mechanicus glyphs

Glyphs: the good, the bad, and the ugly

Mechanicus glyphs screen
{ Mechanicus glyphs screen }

More accurately, they can be considered as desirable (Blackstone, CP, and gear), helpful (health or initiative), bad (take damage, lose CP, lose initiative) and really bad (awakening hastened).

Note that some randomness is involved in some, while others have limited or restricted tables. For instance, blackstone varies between something like 40 and 79, depending on your progress (e.g. early missions will be around 40, later missions around 65). Similarly, with STC glyphs, there’s a loot table involved, it’s generally not a fixed reward.

If I know a room only has bad or unneeded glyphs and can go around it, I am inclined to reload and do so. Equally, if I have to pass through the room, but I don’t need the glyphs, I don’t click on them, I advance to the next area – you don’t have to click them, you can leave them, or perhaps return to them if need be.

If you use a positive glyph enough, it turns green, if you use a negative glyph enough (why would you!?) it turns red. Keeping open guides like mine is helpful, but using a scrap of paper with crudely drawn glyphs works for me.

I have tried to group glyphs in the order they appear in the game. I am unsure of the reasoning for some of the duplication, but the rewards generally appear tied to game progress rather than the glyphs, so while some guides suggest ‘this’ blackstone glyph is better than ‘that’ one, it doesn’t appear to be the case. That said, I tend to go for the latter one, just in case I am wrong. However, methodically and repeatedly reloading and retrying suggests any difference is down to the sample range (e.g. at this level it is 40 plus 1d6).

Similarly with STC glyphs, the reward is random, but based on your level, your existing gear, and a small loot table. In practice, if you reload, you will get different items (or the same one again): this can be used to your advantage to get better gear early on. There are only a small number available this way, so eventually, the early glyph has no apparent reward (i.e. it does not appear to give blackstone, as some guides suggest (though it may have in the past)). (This is an essential consideration due to apparent progression rules: e.g. you won’t get a level 2 curation mechadentrite until you have acquired a level 1).

However, the second, later STC glyph IS different for two reasons. Firstly, if it doesn’t reward gear, it will reward CP, up to your limit. Secondly, I noted it could stop giving gear, then later start again, so there may be additional rules involved. For instance, it may give a level three mechadentrite, but only provided you have a level two version first.

In all, there are 12 good and 8 bad glyphs. (There may be more in Heretek, but I don’t think so).


Positive glyphs

Blackstone iconBlackstone, the life blood of the game.

blackstone glyph version oneblackstone glyph version twoblackstone glyph version three


Tech gear iconSTC weapons and accessories

STC glyph version oneSTC glyph version two


CP iconCognition Points, CPs

Cognition points glyph version oneCognition points glyph version two


tech priest icon💓 Health:
Restore a few health points to one unit, or heal all units a little bit.

glyph to health one unit version oneglyph to health one unit version two

glyph to health all units slightly version two


Initiative iconInitiative [- -]
Necrons lose some initiative advantage (e.g. you attack earlier, you get the jump on them).

Gain initiative glyph, slow the Necrons


Negative glyphs

Awakening iconAwakening hastened

Awakening hastened version oneAwakening hastened version two


CP iconLOSE Cognition Points, CPs

CP loss glyph version oneCP loss glyph version twoCP loss glyph version three


tech priest icon💔 Health damage:
Harm and remove a few health points from one unit.
(There doesn’t appear to be a ‘damage all’ glyph, though there are events(!) that will do this).

alt=HP damage glyph version two


Initiative iconInitiative [++]
Necrons GAIN some initiative advantage (e.g. they attack earlier, they get the jump on you).

Initiative glyph favouring Necrons


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